I am finally able to share the
FCBastard with you, a converter for the entity library of both Watch Dogs games.
It is a very powerful tool, developed by
Fireboyd78 who literally worked his ass of in the last months - that's why it feels weird sharing his tool to the public.
In the entity library, there is everything you expected to be in there - all vehicles, weapons, characters, objects and all of their settings. This also gave us the possibility to
add a camera to the helicopter, which has been impossible since the first person discovered how to spawn a helicopter in the game.
To those who asked why we didn't release this tool earlier be said that we originally didn't plan on releasing this tool to the public at all - we wanted to protect the games against the abuse of this tool which possibly results in cheating in multiplayer, given the possibilities it brings. But Ubisoft's decision to make the use of mods in multiplayer of Watch Dogs 2 impossible made us change our minds. We don't really have something to take care of now as the multiplayer part of Watch Dogs 1 is already full of cheaters, so the release of this tool doesn't harm it anymore.
The tool is compatible to both Watch Dogs 1 and 2, and the usage is very simple. Dragging the
entitylibrary_rt.fcb file into the
FCBastard.exe will create a new folder with all the single entities inside. It will also create an XML-file which is the equivalent to the *_converted.xml files the Gibbed tools creates. To repack the library, drag this XML into the FCBastard.exe and copy the new entitylibrary_rt.fcb from the bin-folder into your patch.
Note that the game only uses the entitylibrary_rt file, not the other one!
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Feel free to discuss anything related to the tool in this thread!